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Turn a Game Idea into a One-Page Design Doc AI Tools Understand

Constraints, loops, and acceptance tests—so your assistant stops freelancing your design.

Y

YGG Play

1 min read
Turn a Game Idea into a One-Page Design Doc AI Tools Understand

Great prompts start as boring documents. One page forces clarity; clarity reduces hallucinated features.

Sections (in order)

  1. Elevator — 2 sentences.
  2. Core loop — bullet timeline of one round.
  3. Inputs & platforms — keyboard, touch, gamepad?
  4. Entities — player, enemies, pickups; max counts.
  5. Progression — what changes between rounds?
  6. Non-goals — explicit cuts.
  7. Acceptance tests — verifiable sentences.

Example acceptance test

Given two players join room ABCD, when player one presses Space, round starts within 200ms and timer counts down from 60.

Why non-goals matter

AI fills silence. Tell it what not to build (no accounts, no shop, no story mode).

FAQ

Length? One page, 12pt, no appendix. Link art references instead of embedding essays.

Versioning? design-v3.md in repo; mention version in prompts.

Next steps


YGG Play turns vague ideas into shippable constraints.

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