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    <title>Vibecode.game</title>
    <description>Play and build the best vibe-coded games. Discover top-rated AI-built games, explore developer profiles, and find guides for AI coding tools. Join our community today!</description>
    <link>https://vibecode.game</link>
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    <language>en-us</language>
    <lastBuildDate>Fri, 14 Aug 2026 12:05:04 GMT</lastBuildDate>
    <item>
      <title>AI Game Economy Balancing: What It Gets Right (and Wrong)</title>
      <link>https://vibecode.game/blog/balancing-a-game-economy-with-an-ai-co-designer/</link>
      <guid>https://vibecode.game/blog/balancing-a-game-economy-with-an-ai-co-designer/</guid>
      <description>AI is fast at economy math and pre-launch simulation but no substitute for real playtesting. A practical 2026 guide to balancing a game economy with an AI co-designer.</description>
      <pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Game Design</category>
        <category>AI Game Dev</category>
        <category>AI tools</category>
    </item>
    <item>
      <title>Why Your AI Agent Isn&apos;t a Co-Founder (And Why It Matters)</title>
      <link>https://vibecode.game/blog/your-ai-agent-isnt-your-cofounder/</link>
      <guid>https://vibecode.game/blog/your-ai-agent-isnt-your-cofounder/</guid>
      <description>AI coding agents execute fast but have no stake in your launch date. Here&apos;s why calling one a &apos;co-founder&apos; erodes accountability on vibe-coding teams.</description>
      <pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Opinion</category>
        <category>AI tools</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>How to Design a Game Hook Before You Build (2026 Guide)</title>
      <link>https://vibecode.game/blog/designing-a-game-hook-before-you-build/</link>
      <guid>https://vibecode.game/blog/designing-a-game-hook-before-you-build/</guid>
      <description>Five design moves to hook players in the first seconds: define your hook, front-load the payoff, tune progress feedback, and make failure feel fair. A guide from YGG.</description>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Game Design</category>
        <category>Vibe coding</category>
        <category>Beginners</category>
    </item>
    <item>
      <title>Vibe Loaded Games: 4 Vibe-Coded Games Still Shipping Updates</title>
      <link>https://vibecode.game/blog/vibe-loaded-games/</link>
      <guid>https://vibecode.game/blog/vibe-loaded-games/</guid>
      <description>ARTbitrator, Tetra Troopers, Rap Battle and Glyph: four vibe-coded games still in active development months after launch, each built on a genuinely new mechanic.</description>
      <pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Roundup</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Web games</category>
    </item>
    <item>
      <title>Looped In: Loop Engineering for AI Game Development</title>
      <link>https://vibecode.game/blog/looped-in-loop-engineering-for-ai-game-dev/</link>
      <guid>https://vibecode.game/blog/looped-in-loop-engineering-for-ai-game-dev/</guid>
      <description>Stop prompting agents, start designing loops. The six parts of loop engineering, how Verse8 and Roblox run it in production, and where you still need to stay sharp.</description>
      <pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Analysis</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Game Design</category>
    </item>
    <item>
      <title>How Phaser Rebuilt Itself With an AI Game Agent (Phaser AE)</title>
      <link>https://vibecode.game/blog/how-phaser-rebuilt-itself-for-people-whove-never-coded/</link>
      <guid>https://vibecode.game/blog/how-phaser-rebuilt-itself-for-people-whove-never-coded/</guid>
      <description>Phaser AE is a purpose-built engine under the new Phaser Game Agent, designed for how models reason. How it works, what it builds, the MCP path, and the bet behind it.</description>
      <pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Analysis</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Web games</category>
    </item>
    <item>
      <title>The Weekend MMO: 4 AI-Native Multiplayer Worlds Worth Playing</title>
      <link>https://vibecode.game/blog/the-weekend-mmo/</link>
      <guid>https://vibecode.game/blog/the-weekend-mmo/</guid>
      <description>From ARRR to World of ClaudeCraft, Mana Blade and Valenfeld: four AI-native MMOs built in a weekend to a few months, and what they say about vibe-coded game scope.</description>
      <pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Roundup</category>
        <category>Vibe coding</category>
        <category>Web games</category>
        <category>AI tools</category>
    </item>
    <item>
      <title>Built in Public: 4 AI-Native Game Developers Worth Watching</title>
      <link>https://vibecode.game/blog/built-in-public-4-ai-native-game-developers-worth-watching/</link>
      <guid>https://vibecode.game/blog/built-in-public-4-ai-native-game-developers-worth-watching/</guid>
      <description>Meet four AI-native devs shipping in public: Taken, Gravecrawl, Monster Dungeon Tycoon and Emberbound, with the agents, stacks and prompts behind each build.</description>
      <pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Roundup</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Creators</category>
    </item>
    <item>
      <title>Inside Crayon: Aniket Jatav on Agentic Game Development</title>
      <link>https://vibecode.game/blog/inside-crayon-a-conversation-with-co-founder-aniket-jatav/</link>
      <guid>https://vibecode.game/blog/inside-crayon-a-conversation-with-co-founder-aniket-jatav/</guid>
      <description>Crayon co-founder Aniket Jatav on the multi-agent harness behind its prompt-to-game platform, fixing AI visual quality, Poki/CrazyGames export, and going native.</description>
      <pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Interview</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Web games</category>
    </item>
    <item>
      <title>Prompt It Again, This Time With Feeling: Taste in AI Game Design</title>
      <link>https://vibecode.game/blog/prompt-it-again-this-time-with-feeling/</link>
      <guid>https://vibecode.game/blog/prompt-it-again-this-time-with-feeling/</guid>
      <description>As AI models improve, taste separates gameslop from a marketable game. Advice from Ira Glass, Shigeru Miyamoto and Justin Gary on developing design taste.</description>
      <pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Opinion</category>
        <category>Vibe coding</category>
        <category>Game Design</category>
        <category>Creators</category>
    </item>
    <item>
      <title>The a16z Thesis: Auditing Andreessen Horowitz&apos;s AI Games Bet</title>
      <link>https://vibecode.game/blog/the-a16z-thesis-ai-games-bet/</link>
      <guid>https://vibecode.game/blog/the-a16z-thesis-ai-games-bet/</guid>
      <description>a16z said AI would create the next Pixar via citizen creators. We audit that thesis 20 months later: where the evidence supports it, and the Speedrun pivot tell.</description>
      <pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Analysis</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Industry</category>
    </item>
    <item>
      <title>What AI Is Actually Doing Inside Mobile Studios (2026)</title>
      <link>https://vibecode.game/blog/what-ai-is-actually-doing-inside-mobile-studios/</link>
      <guid>https://vibecode.game/blog/what-ai-is-actually-doing-inside-mobile-studios/</guid>
      <description>AI isn&apos;t changing what mobile studios build, it&apos;s changing how efficiently they build it. Data from Unity, King, Supercell &amp; more, plus one analyst&apos;s hands-on build.</description>
      <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Analysis</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Mobile games</category>
    </item>
    <item>
      <title>Astrocade Creator Erika Zucker: 600 Games, 30M Plays &amp; Real Earnings</title>
      <link>https://vibecode.game/blog/from-wishes-to-earnings-astrocade-erika-zucker/</link>
      <guid>https://vibecode.game/blog/from-wishes-to-earnings-astrocade-erika-zucker/</guid>
      <description>Interview: how Erika Zucker built 600+ AI games on Astrocade, mostly from her phone, hit 30M plays and turned wish-to-game prompts into income. From YGG.</description>
      <pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Interview</category>
        <category>AI tools</category>
        <category>Vibe coding</category>
        <category>Community</category>
    </item>
    <item>
      <title>How to Write a Short Game Description (200 Characters)</title>
      <link>https://vibecode.game/blog/how-to-write-a-short-description-for-your-game/</link>
      <guid>https://vibecode.game/blog/how-to-write-a-short-description-for-your-game/</guid>
      <description>Learn to write a short game description that hooks players in 200 characters. Genre-first, action-first, and character-first formulas, plus pro tips and examples.</description>
      <pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Vibe coding</category>
        <category>Game Design</category>
        <category>Creators</category>
    </item>
    <item>
      <title>How to Write Your Builder Bio on vibecode.game</title>
      <link>https://vibecode.game/blog/how-to-write-your-builder-bio/</link>
      <guid>https://vibecode.game/blog/how-to-write-your-builder-bio/</guid>
      <description>Write a builder Bio that makes people want to follow your journey, even before your first game. Guiding questions, things to consider, and a worked example.</description>
      <pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Vibe coding</category>
        <category>Creators</category>
        <category>Community</category>
    </item>
    <item>
      <title>YGG Launches vibecode.game + Minds Game Jam (July 2026)</title>
      <link>https://vibecode.game/blog/ygg-launches-vibecode-game-minds-game-jam/</link>
      <guid>https://vibecode.game/blog/ygg-launches-vibecode-game-minds-game-jam/</guid>
      <description>YGG launches vibecode.game and a 4-week global game jam with Minds by Animoca Brands: $5,000 prize pool, a Game Designer AI agent, and permissionless publishing.</description>
      <pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Vibe coding</category>
        <category>Game jams</category>
        <category>AI tools</category>
        <category>Web games</category>
    </item>
    <item>
      <title>AAA Is Not Dead, It&apos;s Irrelevant: 2025 Indie Trends for AI-Native Devs</title>
      <link>https://vibecode.game/blog/aaa-is-not-dead-its-irrelevant/</link>
      <guid>https://vibecode.game/blog/aaa-is-not-dead-its-irrelevant/</guid>
      <description>Indies took 25% of Steam revenue in 2025 while $70 tentpoles stumbled. What R.E.P.O., PEAK and friendslop mean for AI-native game devs. Analysis from YGG.</description>
      <pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Opinion</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
    </item>
    <item>
      <title>Inside The Sandbox Studio: AI-Native Game Design Workflow (2026)</title>
      <link>https://vibecode.game/blog/inside-the-sandbox-studio-ai-game-design-workflow/</link>
      <guid>https://vibecode.game/blog/inside-the-sandbox-studio-ai-game-design-workflow/</guid>
      <description>How The Sandbox Studio rewires game dev: AI agent panels, MCP scene building, modular prompting and third-party art pipelines. Analysis from YGG.</description>
      <pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Analysis</category>
        <category>AI tools</category>
        <category>Vibe coding</category>
        <category>Game Design</category>
    </item>
    <item>
      <title>The Pipeline Is the Game, Part 4: The Accidental Developer</title>
      <link>https://vibecode.game/blog/pipeline-part-4-the-accidental-developer/</link>
      <guid>https://vibecode.game/blog/pipeline-part-4-the-accidental-developer/</guid>
      <description>AI is dissolving the &apos;game developer&apos; title and the AAA moat with it. What the infrastructure points to, the studio model emerging, and what the path requires. From YGG.</description>
      <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Opinion</category>
        <category>AI Game Dev</category>
        <category>Game Dev</category>
        <category>Vibe coding</category>
        <category>YGG</category>
    </item>
    <item>
      <title>The Pipeline Is the Game, Part 3: What the Studios Know</title>
      <link>https://vibecode.game/blog/pipeline-part-3-what-the-studios-know/</link>
      <guid>https://vibecode.game/blog/pipeline-part-3-what-the-studios-know/</guid>
      <description>Inside AI adoption at Ubisoft, Embark, Roblox, Larian and Krafton — three layers of use, the politics, and where the real advantage sits. Analysis from YGG.</description>
      <pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Analysis</category>
        <category>AI Game Dev</category>
        <category>Game Dev</category>
        <category>Vibe coding</category>
        <category>YGG</category>
    </item>
    <item>
      <title>The Pipeline Is the Game, Part 2: The $50 AI Studio</title>
      <link>https://vibecode.game/blog/pipeline-part-2-the-50-dollar-studio/</link>
      <guid>https://vibecode.game/blog/pipeline-part-2-the-50-dollar-studio/</guid>
      <description>How a pro game designer built a Metroidvania vertical slice in 60 hours for $50 using Claude Code, Codex and parallel AI agents — and what the workflow really requires. From YGG.</description>
      <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Case study</category>
        <category>AI Game Dev</category>
        <category>Vibe coding</category>
        <category>Game Dev</category>
        <category>YGG</category>
    </item>
    <item>
      <title>The Pipeline Is the Game, Part 1: The Idea Is Enough Now</title>
      <link>https://vibecode.game/blog/pipeline-part-1-the-idea-is-enough-now/</link>
      <guid>https://vibecode.game/blog/pipeline-part-1-the-idea-is-enough-now/</guid>
      <description>Inside the AI game creation platform boom: Rosebud, Astrocade, Verse8, Roblox, The Sandbox and more — and what it means that anyone can ship a game today. From YGG.</description>
      <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Analysis</category>
        <category>AI Game Dev</category>
        <category>Vibe coding</category>
        <category>Game Dev</category>
        <category>YGG</category>
    </item>
    <item>
      <title>A Note on Why We&apos;re Here — vibecode.game by YGG</title>
      <link>https://vibecode.game/blog/a-note-on-why-were-here/</link>
      <guid>https://vibecode.game/blog/a-note-on-why-were-here/</guid>
      <description>Why YGG built vibecode.game to help vibe-coded games get found and earn, plus an honest look at the AI game dev pipeline and its real complexity ceiling.</description>
      <pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>Editorial</category>
        <category>Vibe coding</category>
        <category>AI Game Dev</category>
        <category>YGG</category>
        <category>Game Dev</category>
    </item>
    <item>
      <title>Find the Fun — Game Design Fundamentals with Minds by Animoca Brands</title>
      <link>https://vibecode.game/blog/find-the-fun-animoca-brands/</link>
      <guid>https://vibecode.game/blog/find-the-fun-animoca-brands/</guid>
      <description>Discover why fun is the only metric that matters in game design, and how Minds by Animoca Brands gives every indie developer veteran designer instincts — from concept to economy balance.</description>
      <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
      <author>Animoca Brands</author>
      <category>Game Design</category>
        <category>Indie Dev</category>
        <category>AI tools</category>
        <category>Game Dev</category>
        <category>Animoca Brands</category>
    </item>
    <item>
      <title>How to Build a Multiplayer Game with Cursor in 2 Hours</title>
      <link>https://vibecode.game/blog/how-to-multiplayer-game-cursor-two-hours/</link>
      <guid>https://vibecode.game/blog/how-to-multiplayer-game-cursor-two-hours/</guid>
      <description>Ship a minimal real-time browser game fast: scope a 2-hour Cursor sprint, WebSocket basics, room IDs, and playtesting. Step-by-step for indie devs listing on Vibecode.game.</description>
      <pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Cursor</category>
        <category>Multiplayer</category>
        <category>Web games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Vibe-Coding Your First Browser Game: A Beginner&apos;s Guide</title>
      <link>https://vibecode.game/blog/vibe-coding-first-browser-game-beginners-guide/</link>
      <guid>https://vibecode.game/blog/vibe-coding-first-browser-game-beginners-guide/</guid>
      <description>Learn vibe-coding for browser games: pick canvas vs framework, prompt discipline, one-loop scope, and where to list your first AI-built indie. Beginner-friendly from YGG.</description>
      <pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Beginners</category>
        <category>Web games</category>
        <category>Vibe coding</category>
        <category>Indie games</category>
    </item>
    <item>
      <title>Ship a Game Jam Build Using Claude and GitHub Actions</title>
      <link>https://vibecode.game/blog/ship-game-jam-build-claude-github-actions/</link>
      <guid>https://vibecode.game/blog/ship-game-jam-build-claude-github-actions/</guid>
      <description>Automate game jam shipping: Claude for scripts and fixes, GitHub Actions for build/test/deploy, itch.io artifacts, and sane versioning. Workflow for vibe-coded indies.</description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Game jams</category>
        <category>Claude</category>
        <category>GitHub</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Prompt-to-Playable: Lovable Web Game Workflow</title>
      <link>https://vibecode.game/blog/prompt-to-playable-lovable-web-game-workflow/</link>
      <guid>https://vibecode.game/blog/prompt-to-playable-lovable-web-game-workflow/</guid>
      <description>Build browser games faster with Lovable: prompt structure, component boundaries, playtest loops, and exporting for indie listing. YGG workflow guide.</description>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Lovable</category>
        <category>Web games</category>
        <category>AI tools</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Add Leaderboards &amp; Save Data to AI-Built Web Games</title>
      <link>https://vibecode.game/blog/add-leaderboards-save-data-ai-built-web-game/</link>
      <guid>https://vibecode.game/blog/add-leaderboards-save-data-ai-built-web-game/</guid>
      <description>Practical persistence for vibe-coded browser games: localStorage vs server scores, anti-cheat realism, privacy, and when to defer cloud saves. YGG engineering guide.</description>
      <pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Web games</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Test &amp; Debug Browser Games Built with AI Assistants</title>
      <link>https://vibecode.game/blog/test-debug-browser-games-built-with-ai/</link>
      <guid>https://vibecode.game/blog/test-debug-browser-games-built-with-ai/</guid>
      <description>QA habits for vibe-coded games: deterministic seeds, DevTools workflows, snapshot tests for scoring, mobile Safari gotchas. Ship calmer builds with YGG.</description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Web games</category>
        <category>Vibe coding</category>
        <category>Indie games</category>
    </item>
    <item>
      <title>Prepare Your Indie Game for a Community Hub Listing</title>
      <link>https://vibecode.game/blog/prepare-indie-game-for-community-hub-listing/</link>
      <guid>https://vibecode.game/blog/prepare-indie-game-for-community-hub-listing/</guid>
      <description>Checklist for listing vibe-coded games: media, AI tool disclosure, credits, performance notes, and jam links. Get discovered on Vibecode.game and beyond.</description>
      <pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Indie games</category>
        <category>Community</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Local Co-op Prototype with Cursor &amp; Phaser in One Afternoon</title>
      <link>https://vibecode.game/blog/local-co-op-prototype-cursor-phaser-afternoon/</link>
      <guid>https://vibecode.game/blog/local-co-op-prototype-cursor-phaser-afternoon/</guid>
      <description>Build a same-screen co-op micro-game: Phaser 3 scenes, two player inputs, Cursor-assisted scaffolding, deploy tips. YGG afternoon sprint guide.</description>
      <pubDate>Sun, 22 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Cursor</category>
        <category>Web games</category>
        <category>Multiplayer</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Choose an AI Coding Stack for 2D Web Games (2026)</title>
      <link>https://vibecode.game/blog/choose-ai-coding-stack-2d-web-games/</link>
      <guid>https://vibecode.game/blog/choose-ai-coding-stack-2d-web-games/</guid>
      <description>Pick a vibe-coding stack for 2D browser games: criteria for prototypes vs production, AI assistant fit, deploy path, and migration triggers. YGG decision guide.</description>
      <pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>AI tools</category>
        <category>Web games</category>
        <category>Indie games</category>
    </item>
    <item>
      <title>WebSockets Multiplayer Primer for Vibe-Coded Games</title>
      <link>https://vibecode.game/blog/websockets-multiplayer-vibe-coding-primer/</link>
      <guid>https://vibecode.game/blog/websockets-multiplayer-vibe-coding-primer/</guid>
      <description>Learn WebSocket multiplayer basics for browser games: message design, rooms, authority, lag, and cheats—before you vibe-code netcode. YGG primer.</description>
      <pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Multiplayer</category>
        <category>Web games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>One-Page Design Doc for AI Game Dev Tools</title>
      <link>https://vibecode.game/blog/game-idea-to-one-page-design-doc-for-ai-tools/</link>
      <guid>https://vibecode.game/blog/game-idea-to-one-page-design-doc-for-ai-tools/</guid>
      <description>Write a one-page game spec for Cursor, Claude, and other AI tools: core loop, inputs, fail states, art constraints, and testable outcomes. YGG template.</description>
      <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Indie games</category>
    </item>
    <item>
      <title>First itch.io Page for a Vibe-Coded Browser Game</title>
      <link>https://vibecode.game/blog/first-itch-io-page-vibe-coded-game/</link>
      <guid>https://vibecode.game/blog/first-itch-io-page-vibe-coded-game/</guid>
      <description>Publish vibe-coded games on itch.io: HTML embed tips, screenshots, devlogs, pricing, and tags that help players find AI-built indies. YGG checklist.</description>
      <pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>How-To</category>
        <category>Indie games</category>
        <category>Web games</category>
        <category>Community</category>
    </item>
    <item>
      <title>AI Game Dev Tools Landscape 2026: Trends for Indies</title>
      <link>https://vibecode.game/blog/ai-game-dev-tools-landscape-2026/</link>
      <guid>https://vibecode.game/blog/ai-game-dev-tools-landscape-2026/</guid>
      <description>State of AI tools for game development in 2026: coding assistants, vibe-coding platforms, risks, and how indies evaluate stacks. Analysis from YGG.</description>
      <pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>AI tools</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Game Jams in the Vibe-Coding Era: Trends &amp; Tips</title>
      <link>https://vibecode.game/blog/game-jams-vibe-coding-era/</link>
      <guid>https://vibecode.game/blog/game-jams-vibe-coding-era/</guid>
      <description>How AI-assisted development changes game jams: faster prototypes, disclosure norms, judging fairness, and community hubs. News and analysis from YGG.</description>
      <pubDate>Tue, 10 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Game jams</category>
        <category>Vibe coding</category>
        <category>Community</category>
    </item>
    <item>
      <title>Discovering AI-Built Games: Platforms &amp; Trends</title>
      <link>https://vibecode.game/blog/discovering-ai-built-games-platforms-trends/</link>
      <guid>https://vibecode.game/blog/discovering-ai-built-games-platforms-trends/</guid>
      <description>How players find vibe-coded and AI-built games in 2026: curated hubs, social video, newsletters, and builder transparency. Ecosystem trends from YGG.</description>
      <pubDate>Wed, 04 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Indie games</category>
        <category>Community</category>
        <category>Web games</category>
    </item>
    <item>
      <title>Cursor vs Claude vs Copilot for Game Prototypes (2026)</title>
      <link>https://vibecode.game/blog/cursor-claude-copilot-game-prototypes-compared/</link>
      <guid>https://vibecode.game/blog/cursor-claude-copilot-game-prototypes-compared/</guid>
      <description>Compare AI coding tools for game prototypes: Cursor, Claude Code, GitHub Copilot—strengths, blind spots, and jam workflows. Opinionated guide from YGG.</description>
      <pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>AI tools</category>
        <category>Cursor</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>AI Prototyping &amp; Indie Marketing Timelines (2026)</title>
      <link>https://vibecode.game/blog/ai-prototyping-indie-marketing-timelines/</link>
      <guid>https://vibecode.game/blog/ai-prototyping-indie-marketing-timelines/</guid>
      <description>How vibe-coding changes indie game marketing: faster prototypes, earlier wishlists, content cadence, and community expectations. Analysis from YGG.</description>
      <pubDate>Tue, 20 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Indie games</category>
        <category>AI tools</category>
        <category>Community</category>
    </item>
    <item>
      <title>IP Essentials for Vibe-Coded &amp; AI-Built Games</title>
      <link>https://vibecode.game/blog/vibe-coded-games-ip-essentials/</link>
      <guid>https://vibecode.game/blog/vibe-coded-games-ip-essentials/</guid>
      <description>High-level IP basics for indie devs using AI: assets, music, trademarks, fan works, and when to call a lawyer. Educational overview from YGG—not legal advice.</description>
      <pubDate>Mon, 12 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
        <category>Community</category>
    </item>
    <item>
      <title>Browser-First Indie Games &amp; AI Builders Trend</title>
      <link>https://vibecode.game/blog/browser-first-indie-games-ai-builders/</link>
      <guid>https://vibecode.game/blog/browser-first-indie-games-ai-builders/</guid>
      <description>Why browser-first indie games are growing with AI builders: instant play, shareable links, mobile friction, and hub discovery. Trend piece from YGG.</description>
      <pubDate>Tue, 06 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Web games</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>YGG &amp; the Vibe-Coded Games Community</title>
      <link>https://vibecode.game/blog/ygg-vibe-coded-games-community/</link>
      <guid>https://vibecode.game/blog/ygg-vibe-coded-games-community/</guid>
      <description>What YGG builds for vibe-coded games: discovery, developer profiles, AI tool transparency, and jams. Community overview for players and listers.</description>
      <pubDate>Thu, 18 Dec 2025 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Community</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Web-First Indies: Engine &amp; Tooling Watchlist</title>
      <link>https://vibecode.game/blog/web-first-indies-engine-tooling-updates/</link>
      <guid>https://vibecode.game/blog/web-first-indies-engine-tooling-updates/</guid>
      <description>Evergreen watchlist for web-first indie games: WASM, WebGPU, export sizes, and tooling shifts—framed for vibe-coded builders. YGG field notes.</description>
      <pubDate>Mon, 08 Dec 2025 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Web games</category>
        <category>Indie games</category>
        <category>AI tools</category>
    </item>
    <item>
      <title>Niche Game News, Backlinks &amp; Being a Source</title>
      <link>https://vibecode.game/blog/niche-game-news-backlinks-source-guide/</link>
      <guid>https://vibecode.game/blog/niche-game-news-backlinks-source-guide/</guid>
      <description>Earn backlinks as a vibe-coding indie: quotable stats, press pages, responsive contact, and ethical outreach. PR field guide from YGG.</description>
      <pubDate>Fri, 28 Nov 2025 00:00:00 GMT</pubDate>
      <author>YGG</author>
      <category>News</category>
        <category>Community</category>
        <category>Indie games</category>
    </item>
  </channel>
</rss>