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    <title>Vibecode.game</title>
    <description>Play and build the best vibe-coded games. Discover top-rated AI-built games, explore developer profiles, and find guides for AI coding tools. Join our community today!</description>
    <link>https://www.vibecode.game</link>
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    <language>en-us</language>
    <lastBuildDate>Tue, 16 Jun 2026 07:48:47 GMT</lastBuildDate>
    <item>
      <title>Find the Fun — Game Design Fundamentals with Minds by Animoca Brands</title>
      <link>https://www.vibecode.game/blog/find-the-fun-animoca-brands/</link>
      <guid>https://www.vibecode.game/blog/find-the-fun-animoca-brands/</guid>
      <description>Discover why fun is the only metric that matters in game design, and how Minds by Animoca Brands gives every indie developer veteran designer instincts — from concept to economy balance.</description>
      <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
      <author>Animoca Brands</author>
      <category>Game Design</category>
        <category>Indie Dev</category>
        <category>AI tools</category>
        <category>Game Dev</category>
        <category>Animoca Brands</category>
    </item>
    <item>
      <title>How to Build a Multiplayer Game with Cursor in 2 Hours</title>
      <link>https://www.vibecode.game/blog/how-to-multiplayer-game-cursor-two-hours/</link>
      <guid>https://www.vibecode.game/blog/how-to-multiplayer-game-cursor-two-hours/</guid>
      <description>Ship a minimal real-time browser game fast: scope a 2-hour Cursor sprint, WebSocket basics, room IDs, and playtesting. Step-by-step for indie devs listing on Vibecode.game.</description>
      <pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Cursor</category>
        <category>Multiplayer</category>
        <category>Web games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Vibe-Coding Your First Browser Game: A Beginner&apos;s Guide</title>
      <link>https://www.vibecode.game/blog/vibe-coding-first-browser-game-beginners-guide/</link>
      <guid>https://www.vibecode.game/blog/vibe-coding-first-browser-game-beginners-guide/</guid>
      <description>Learn vibe-coding for browser games: pick canvas vs framework, prompt discipline, one-loop scope, and where to list your first AI-built indie. Beginner-friendly from YGG Play.</description>
      <pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Beginners</category>
        <category>Web games</category>
        <category>Vibe coding</category>
        <category>Indie games</category>
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    <item>
      <title>Ship a Game Jam Build Using Claude and GitHub Actions</title>
      <link>https://www.vibecode.game/blog/ship-game-jam-build-claude-github-actions/</link>
      <guid>https://www.vibecode.game/blog/ship-game-jam-build-claude-github-actions/</guid>
      <description>Automate game jam shipping: Claude for scripts and fixes, GitHub Actions for build/test/deploy, itch.io artifacts, and sane versioning. Workflow for vibe-coded indies.</description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Game jams</category>
        <category>Claude</category>
        <category>GitHub</category>
        <category>Vibe coding</category>
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    <item>
      <title>Prompt-to-Playable: Lovable Web Game Workflow</title>
      <link>https://www.vibecode.game/blog/prompt-to-playable-lovable-web-game-workflow/</link>
      <guid>https://www.vibecode.game/blog/prompt-to-playable-lovable-web-game-workflow/</guid>
      <description>Build browser games faster with Lovable: prompt structure, component boundaries, playtest loops, and exporting for indie listing. YGG Play workflow guide.</description>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Lovable</category>
        <category>Web games</category>
        <category>AI tools</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Add Leaderboards &amp; Save Data to AI-Built Web Games</title>
      <link>https://www.vibecode.game/blog/add-leaderboards-save-data-ai-built-web-game/</link>
      <guid>https://www.vibecode.game/blog/add-leaderboards-save-data-ai-built-web-game/</guid>
      <description>Practical persistence for vibe-coded browser games: localStorage vs server scores, anti-cheat realism, privacy, and when to defer cloud saves. YGG Play engineering guide.</description>
      <pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Web games</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Test &amp; Debug Browser Games Built with AI Assistants</title>
      <link>https://www.vibecode.game/blog/test-debug-browser-games-built-with-ai/</link>
      <guid>https://www.vibecode.game/blog/test-debug-browser-games-built-with-ai/</guid>
      <description>QA habits for vibe-coded games: deterministic seeds, DevTools workflows, snapshot tests for scoring, mobile Safari gotchas. Ship calmer builds with YGG Play.</description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Web games</category>
        <category>Vibe coding</category>
        <category>Indie games</category>
    </item>
    <item>
      <title>Prepare Your Indie Game for a Community Hub Listing</title>
      <link>https://www.vibecode.game/blog/prepare-indie-game-for-community-hub-listing/</link>
      <guid>https://www.vibecode.game/blog/prepare-indie-game-for-community-hub-listing/</guid>
      <description>Checklist for listing vibe-coded games: media, AI tool disclosure, credits, performance notes, and jam links. Get discovered on Vibecode.game and beyond.</description>
      <pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Indie games</category>
        <category>Community</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Local Co-op Prototype with Cursor &amp; Phaser in One Afternoon</title>
      <link>https://www.vibecode.game/blog/local-co-op-prototype-cursor-phaser-afternoon/</link>
      <guid>https://www.vibecode.game/blog/local-co-op-prototype-cursor-phaser-afternoon/</guid>
      <description>Build a same-screen co-op micro-game: Phaser 3 scenes, two player inputs, Cursor-assisted scaffolding, deploy tips. YGG Play afternoon sprint guide.</description>
      <pubDate>Sun, 22 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Cursor</category>
        <category>Web games</category>
        <category>Multiplayer</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Choose an AI Coding Stack for 2D Web Games (2026)</title>
      <link>https://www.vibecode.game/blog/choose-ai-coding-stack-2d-web-games/</link>
      <guid>https://www.vibecode.game/blog/choose-ai-coding-stack-2d-web-games/</guid>
      <description>Pick a vibe-coding stack for 2D browser games: criteria for prototypes vs production, AI assistant fit, deploy path, and migration triggers. YGG Play decision guide.</description>
      <pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>AI tools</category>
        <category>Web games</category>
        <category>Indie games</category>
    </item>
    <item>
      <title>WebSockets Multiplayer Primer for Vibe-Coded Games</title>
      <link>https://www.vibecode.game/blog/websockets-multiplayer-vibe-coding-primer/</link>
      <guid>https://www.vibecode.game/blog/websockets-multiplayer-vibe-coding-primer/</guid>
      <description>Learn WebSocket multiplayer basics for browser games: message design, rooms, authority, lag, and cheats—before you vibe-code netcode. YGG Play primer.</description>
      <pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Multiplayer</category>
        <category>Web games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>One-Page Design Doc for AI Game Dev Tools</title>
      <link>https://www.vibecode.game/blog/game-idea-to-one-page-design-doc-for-ai-tools/</link>
      <guid>https://www.vibecode.game/blog/game-idea-to-one-page-design-doc-for-ai-tools/</guid>
      <description>Write a one-page game spec for Cursor, Claude, and other AI tools: core loop, inputs, fail states, art constraints, and testable outcomes. YGG Play template.</description>
      <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Vibe coding</category>
        <category>AI tools</category>
        <category>Indie games</category>
    </item>
    <item>
      <title>First itch.io Page for a Vibe-Coded Browser Game</title>
      <link>https://www.vibecode.game/blog/first-itch-io-page-vibe-coded-game/</link>
      <guid>https://www.vibecode.game/blog/first-itch-io-page-vibe-coded-game/</guid>
      <description>Publish vibe-coded games on itch.io: HTML embed tips, screenshots, devlogs, pricing, and tags that help players find AI-built indies. YGG Play checklist.</description>
      <pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>How-To</category>
        <category>Indie games</category>
        <category>Web games</category>
        <category>Community</category>
    </item>
    <item>
      <title>AI Game Dev Tools Landscape 2026: Trends for Indies</title>
      <link>https://www.vibecode.game/blog/ai-game-dev-tools-landscape-2026/</link>
      <guid>https://www.vibecode.game/blog/ai-game-dev-tools-landscape-2026/</guid>
      <description>State of AI tools for game development in 2026: coding assistants, vibe-coding platforms, risks, and how indies evaluate stacks. Analysis from YGG Play.</description>
      <pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>AI tools</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Game Jams in the Vibe-Coding Era: Trends &amp; Tips</title>
      <link>https://www.vibecode.game/blog/game-jams-vibe-coding-era/</link>
      <guid>https://www.vibecode.game/blog/game-jams-vibe-coding-era/</guid>
      <description>How AI-assisted development changes game jams: faster prototypes, disclosure norms, judging fairness, and community hubs. News and analysis from YGG Play.</description>
      <pubDate>Tue, 10 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Game jams</category>
        <category>Vibe coding</category>
        <category>Community</category>
    </item>
    <item>
      <title>Discovering AI-Built Games: Platforms &amp; Trends</title>
      <link>https://www.vibecode.game/blog/discovering-ai-built-games-platforms-trends/</link>
      <guid>https://www.vibecode.game/blog/discovering-ai-built-games-platforms-trends/</guid>
      <description>How players find vibe-coded and AI-built games in 2026: curated hubs, social video, newsletters, and builder transparency. Ecosystem trends from YGG Play.</description>
      <pubDate>Wed, 04 Feb 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Indie games</category>
        <category>Community</category>
        <category>Web games</category>
    </item>
    <item>
      <title>Cursor vs Claude vs Copilot for Game Prototypes (2026)</title>
      <link>https://www.vibecode.game/blog/cursor-claude-copilot-game-prototypes-compared/</link>
      <guid>https://www.vibecode.game/blog/cursor-claude-copilot-game-prototypes-compared/</guid>
      <description>Compare AI coding tools for game prototypes: Cursor, Claude Code, GitHub Copilot—strengths, blind spots, and jam workflows. Opinionated guide from YGG Play.</description>
      <pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>AI tools</category>
        <category>Cursor</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>AI Prototyping &amp; Indie Marketing Timelines (2026)</title>
      <link>https://www.vibecode.game/blog/ai-prototyping-indie-marketing-timelines/</link>
      <guid>https://www.vibecode.game/blog/ai-prototyping-indie-marketing-timelines/</guid>
      <description>How vibe-coding changes indie game marketing: faster prototypes, earlier wishlists, content cadence, and community expectations. Analysis from YGG Play.</description>
      <pubDate>Tue, 20 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Indie games</category>
        <category>AI tools</category>
        <category>Community</category>
    </item>
    <item>
      <title>IP Essentials for Vibe-Coded &amp; AI-Built Games</title>
      <link>https://www.vibecode.game/blog/vibe-coded-games-ip-essentials/</link>
      <guid>https://www.vibecode.game/blog/vibe-coded-games-ip-essentials/</guid>
      <description>High-level IP basics for indie devs using AI: assets, music, trademarks, fan works, and when to call a lawyer. Educational overview from YGG Play—not legal advice.</description>
      <pubDate>Mon, 12 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
        <category>Community</category>
    </item>
    <item>
      <title>Browser-First Indie Games &amp; AI Builders Trend</title>
      <link>https://www.vibecode.game/blog/browser-first-indie-games-ai-builders/</link>
      <guid>https://www.vibecode.game/blog/browser-first-indie-games-ai-builders/</guid>
      <description>Why browser-first indie games are growing with AI builders: instant play, shareable links, mobile friction, and hub discovery. Trend piece from YGG Play.</description>
      <pubDate>Tue, 06 Jan 2026 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Web games</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>YGG Play &amp; the Vibe-Coded Games Community</title>
      <link>https://www.vibecode.game/blog/ygg-play-vibe-coded-games-community/</link>
      <guid>https://www.vibecode.game/blog/ygg-play-vibe-coded-games-community/</guid>
      <description>What YGG Play builds for vibe-coded games: discovery, developer profiles, AI tool transparency, and jams. Community overview for players and listers.</description>
      <pubDate>Thu, 18 Dec 2025 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Community</category>
        <category>Indie games</category>
        <category>Vibe coding</category>
    </item>
    <item>
      <title>Web-First Indies: Engine &amp; Tooling Watchlist</title>
      <link>https://www.vibecode.game/blog/web-first-indies-engine-tooling-updates/</link>
      <guid>https://www.vibecode.game/blog/web-first-indies-engine-tooling-updates/</guid>
      <description>Evergreen watchlist for web-first indie games: WASM, WebGPU, export sizes, and tooling shifts—framed for vibe-coded builders. YGG Play field notes.</description>
      <pubDate>Mon, 08 Dec 2025 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Web games</category>
        <category>Indie games</category>
        <category>AI tools</category>
    </item>
    <item>
      <title>Niche Game News, Backlinks &amp; Being a Source</title>
      <link>https://www.vibecode.game/blog/niche-game-news-backlinks-source-guide/</link>
      <guid>https://www.vibecode.game/blog/niche-game-news-backlinks-source-guide/</guid>
      <description>Earn backlinks as a vibe-coding indie: quotable stats, press pages, responsive contact, and ethical outreach. PR field guide from YGG Play.</description>
      <pubDate>Fri, 28 Nov 2025 00:00:00 GMT</pubDate>
      <author>YGG Play</author>
      <category>News</category>
        <category>Community</category>
        <category>Indie games</category>
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