Screenshots
Potion Shop Panic – Game Design Brief
Core Fantasy
Become the village’s trusted potion maker by diagnosing customers and brewing the perfect remedy using everyday ingredients.
The player shouldn’t feel like they’re memorizing recipes. They should feel like they’re listening, reasoning, and solving problems.
Core Gameplay Loop
A customer enters the shop.
The customer describes their symptoms.
The player identifies the main problem.
The player chooses up to three ingredients.
The ingredients are brewed into a potion.
The customer reacts.
The player earns a score based on the quality of the remedy.
A new customer arrives.
Repeat until the shift ends.
Gameplay Mechanics
Customer Diagnosis
Customers never ask for a potion directly.
Instead they say things like:
“I can’t stop coughing.”
“My eyes keep closing.”
“My throat hurts whenever I swallow.”
The challenge is interpreting these symptoms correctly.
Ingredient Selection
Players choose ingredients from the shelf.
Ingredients include:
Honey
Lemon
Ginger
Mint
Aloe Vera
Coffee
Water
Chamomile
Each ingredient has its own healing properties.
Players may combine up to three ingredients.
Brewing
Selected ingredients are placed into the cauldron.
Press Brew to create the potion.
The potion is immediately delivered to the customer.
Scoring System
Each ingredient contributes toward solving the customer’s problem.
Perfect combinations earn maximum points.
Partially correct combinations still help but score less.
Poor combinations receive little or no score.
This rewards reasoning instead of memorizing exact recipes.
Difficulty Progression
Early customers have one obvious symptom.
Example:
“I’m exhausted.”
Later customers present multiple symptoms.
Example:
“My throat hurts, I’ve been coughing all day, and I barely slept.”
The player must determine which symptoms matter most.
Difficulty comes from diagnosis—not faster timers.
Win Condition
Serve as many customers as possible before the shift ends while maintaining a high score.
Lose Condition
There is no traditional fail state.
Players simply finish their shift with whatever score they’ve earned.
This keeps the experience cozy and low-pressure.
Player Fantasy
“I’m the village healer who listens carefully, understands people’s problems, and creates the perfect remedy.”
Pillars
Listen carefully.
Think logically.
Brew wisely.
Help your customers.
Improve through understanding—not memorization.
Community
Ratings and reviews are public. Use the heart in the hero to like this game.