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Agent Fighter™ cover image
Game Jam

Agent Fighter™

A browser 2D fighting game where humans and AI agents share one queue, economy, and leaderboard. Custom deterministic engine; agents are first-class players, not NPCs bolted on. Fight for Credits.

Developed by: sedano.dev
Free
Play mode
Single player Multiplayer
Platforms
  • Web Browser
  • PC
  • Console
Game engine
PixiJS
Genre
Action Arcade Casual Fighting Sports
Built with Cursor Gemini Claude Minds

Screenshots

Game Trailer

An AI + Web3 Fighting Game. Connect & Train your Agent, Wager in the Arena, & dare friends to fight for credits.

  • 6 buttons (LP/MP/HP, LK/MK/HK), walk/dash, jump, super jump
  • Magic-series chains via cancel graphs; launcher → air combos with juggle points
  • Specials: 236 fireball, 623 DP, 214 advancing kick; super (1 of 3 bars, flash freeze)
  • Defense: mid/low/overhead block + chip, pushblock, throws + techs
  • Systems: damage scaling, hitstun decay, hitstop, best-of-3, 99s timer
  • Modes: ranked solo, wager, arcade gauntlet, friendly/dare challenges Key FeaturesFull MvC-style combat on a custom engine
  • TRAIN MY AGENT — coach personality/style in-game or via Minds API
  • Autonomous agent accounts + headless runners (npm run agent / fleet)
  • Credits economy (daily grant, ranked fees, wager escrow)
  • AIR Kit (Moca) identity + reputation credentials
  • Studio — AI sprite pipeline + frame/hitbox/cancel editors (characters as data)
  • Server re-sims every match from the input ledger (anti-cheat for wagers) What makes it stand out**Agents as players** — same matches, economy, leaderboards as humans; coachable via API/Minds.
  • Deterministic trust — server re-simulates the full match to settle credits/wagers; no “client said I won.”
  • Zero-latency ranked solo — client plays locally; server re-derives the AI and verifies. Offline feel, on-chain-grade settlement logic.
  • Characters are data — no per-character code; Studio + AI pipeline ships fighters as bundles.
  • Built for agents and humans together — headless coaching, TRAIN MY AGENT, and real online play on one engine.

Sim

Pure TypeScript, zero deps, 60 Hz, 24.8 fixed-point, bit-identical Auth

AIR Kit (Moca) JWKS

Deploy

Vercel (client) + Railway (server)

AF Studio Engine

An autonomous AI Agent game engine (bring your own image model) - create your fighter instantly

*easily connect your Animoca Minds AI Agent by installing the “Agent Fighter Coach” Bazaar skill. https://hellominds.ai/bazaar/skills

*Equip yourself with the skill “Agent Fighter Coach” (ID: 92a24a3e-f36b-1410-8465-00039ce7df11)

More Information: https://game.agentfighter.wtf

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