4 AI-Native Game Developers Worth Watching
“Build in public” used to mean posting a revenue screenshot on X and calling it transparency. Lately it’s turned into something more useful: developers narrating the actual process, prompts and all, while they work. That shift matters more for AI-native development than almost anywhere else, because the process now includes something a reader can actually reuse — the specific instruction that fixed a shader bug, the exact prompt that got a dungeon crawler running in an afternoon. A revenue chart tells you someone succeeded. A devlog with the fix included tells you how they got there.
The four developers below post the way engineers write commit messages: because someone else might need this later. Take what’s useful, skip what isn’t. That’s the whole point of the format.
The Four
| Game | Developer | Built with |
|---|---|---|
| Taken | André Figueira | Claude Code + Codex, traffic-control, Suno |
| Gravecrawl | Majid Manzarpour | threejs-game-skills, Claude Fable 5 |
| Monster Dungeon Tycoon | Mark Price | Claude Code Opus 4.8, Roblox MCP, Roblox Cube |
| Emberbound | Jeff Hunter | Codex GPT 5.6 Sol Ultra (bake-off winner) |
Taken
Taken is a UFO abduction horror game that runs entirely in a browser tab, no install, built by André Figueira across evenings and weekends. The stack was Claude Code and Codex running against the same checkout, coordinated through his own traffic-control tool so the two agents wouldn’t step on each other’s edits, with Claude also brought in to direct the music before the results went through Suno. The sound work on Taken is especially good and is a great example of how attention to detail can elevate the quality of a project.

Gravecrawl
Gravecrawl is a co-op gothic survival ARPG: four classes, escalating waves, cinematic bosses, playable with friends in a browser. Majid Manzarpour built it on top of his own open-source threejs-game-skills kit, with the procedural dungeon generator underneath it built using Claude Fable 5.

Monster Dungeon Tycoon
Monster Dungeon Tycoon is a Roblox game where you play the villain building the dungeon, built by Mark Price and his 15-year-old daughter over seven days. He ran Claude Code Opus 4.8 through the Roblox MCP, used Roblox Cube to generate assets, and reused a personal Roblox dev template he’d already built out for UI, combat, and purchases. QA ran through Roblox’s own Test Agent, which played the game itself and captured screenshots to check the visuals held up.

Emberbound
Emberbound came out of a deliberate bake-off: Jeff Hunter ran the same prompt against Codex GPT 5.6 Sol Ultra, Claude Code Fable 5, and Grok 4.5 to see which agent actually delivered. By his own account, Codex won by a wide margin, and the finished game is that result. The game is not currently deployed but you can get early access by engaging with this post.
