Skip to content
Vibecode.game Logo Vibecode.game

Built in Public: 4 AI-Native Game Developers Worth Watching

Four developers narrating the actual process, prompts and all: a browser UFO horror game, a gothic co-op ARPG, a Roblox tycoon built in 7 days, and an agent bake-off.

Y

YGG

3 min read
Built in Public: 4 AI-Native Game Developers Worth Watching

4 AI-Native Game Developers Worth Watching


“Build in public” used to mean posting a revenue screenshot on X and calling it transparency. Lately it’s turned into something more useful: developers narrating the actual process, prompts and all, while they work. That shift matters more for AI-native development than almost anywhere else, because the process now includes something a reader can actually reuse — the specific instruction that fixed a shader bug, the exact prompt that got a dungeon crawler running in an afternoon. A revenue chart tells you someone succeeded. A devlog with the fix included tells you how they got there.

The four developers below post the way engineers write commit messages: because someone else might need this later. Take what’s useful, skip what isn’t. That’s the whole point of the format.

The Four

GameDeveloperBuilt with
TakenAndré FigueiraClaude Code + Codex, traffic-control, Suno
GravecrawlMajid Manzarpourthreejs-game-skills, Claude Fable 5
Monster Dungeon TycoonMark PriceClaude Code Opus 4.8, Roblox MCP, Roblox Cube
EmberboundJeff HunterCodex GPT 5.6 Sol Ultra (bake-off winner)

Taken

Taken is a UFO abduction horror game that runs entirely in a browser tab, no install, built by André Figueira across evenings and weekends. The stack was Claude Code and Codex running against the same checkout, coordinated through his own traffic-control tool so the two agents wouldn’t step on each other’s edits, with Claude also brought in to direct the music before the results went through Suno. The sound work on Taken is especially good and is a great example of how attention to detail can elevate the quality of a project.

Taken, a UFO abduction horror game that runs in a browser tab

Gravecrawl

Gravecrawl is a co-op gothic survival ARPG: four classes, escalating waves, cinematic bosses, playable with friends in a browser. Majid Manzarpour built it on top of his own open-source threejs-game-skills kit, with the procedural dungeon generator underneath it built using Claude Fable 5.

Gravecrawl, a co-op gothic survival ARPG playable in the browser

Monster Dungeon Tycoon

Monster Dungeon Tycoon is a Roblox game where you play the villain building the dungeon, built by Mark Price and his 15-year-old daughter over seven days. He ran Claude Code Opus 4.8 through the Roblox MCP, used Roblox Cube to generate assets, and reused a personal Roblox dev template he’d already built out for UI, combat, and purchases. QA ran through Roblox’s own Test Agent, which played the game itself and captured screenshots to check the visuals held up.

Monster Dungeon Tycoon, a Roblox game where you play the villain building the dungeon

Emberbound

Emberbound came out of a deliberate bake-off: Jeff Hunter ran the same prompt against Codex GPT 5.6 Sol Ultra, Claude Code Fable 5, and Grok 4.5 to see which agent actually delivered. By his own account, Codex won by a wide margin, and the finished game is that result. The game is not currently deployed but you can get early access by engaging with this post.

Emberbound, the result of a head-to-head bake-off between coding agents

Follow along

Stay in the loop — new articles, thoughts, and updates.