Screenshots
Mechanics
The whole game runs on one repeatable beat: something’s coming in → you decide → you move → it scores or costs you. That loop is the gameplay. It runs fast enough that after a few seconds you’re not thinking about it anymore — you’re just reacting.
*Underneath that there’s a slower loop: run → die → see score → retry → beat it. No checkpoints, no levels. Your personal best is the only thing you’re chasing. The longer**you survive, the faster the field scrolls and the denser the spawns get, so each run gets harder by feel — not by changing the rules.*
Controls
- Desktop: arrow keys or WASD for directional movement. All four directions work, so you can climb the field as well as strafe.
- Mobile: the play area is split into four touch zones (top, bottom, left, right). Tap to move. No on-screen stick, no aim — just direction.
Moment to moment
You spawn onto the field. The first few icons are spaced out — you’re finding your footing, calibrating how fast the scroll is. Then it picks up.
A BTC coin drifts in from the right, slightly above your line. Worth points. You tilt into it. A red candle slides in the same lane, lower down. You adjust — grab the coin, then drop to dodge. Heartbeat is up.
A magnet power-up appears ahead. You angle for it because it’s worth the risk. While you’re chasing the magnet, two rug pulls funnel in from both sides. You split-second decide: take the magnet or play it safe. Most of the game lives in that micro-decision.
A skull coin shows up — looks like a pickup, actually a hazard. If you read the Coin Guide, you skip it without blinking. If you didn’t, you eat it and lose a life.
The shield absorbs one hit. The diamond multiplies your score. The magnet pulls coins toward you for a short window, which is when you go for broke.
Then you take a hit. One life left. The field is faster now. The next run starts.
That’s the whole game. The depth comes from how the field gets harder on its own, and how the power-ups change which risks are worth taking in any given run.
Community
Ratings and reviews are public. Use the heart in the hero to like this game.