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Clock In: The Adventure cover image
Game Jam

Clock In: The Adventure

You're a wage-delver on a foggy dungeon plot. Push for gold, retreat when you're bleeding, and punch out by extracting the floor key.

Developed by: GaspodeWD
Free
Play mode
Single player
Platforms
  • Web Browser
Game engine
HTML5 Canvas
Genre
Adventure Arcade Casual Puzzle Roguelite
Built with ChatGPT Cursor Minds

Screenshots

Gameplay Mechanics

Clock in at the gate camp, then click fog tiles to reveal the plot for free. Deeper colour-coded rings mean richer gold and nastier fights. Combat is optional pressure: roll your shield dice against enemy skull dice, then choose fight, retreat, or spend gold on the next shift’s gear. Camp healing costs a day. Win by finding the floor key and extracting through the exit gate — not by killing a boss. Clear floors to unlock deeper levels with sliding depth bands.

Key Features

  • Fog-map delve on a 32×32 jam plot (played as parcels)
  • Dice-vs-dice combat you can avoid or retreat from
  • Gate-camp shop: hearts, dice, scout, lucky charm
  • Floor-key extract win condition + exit gate
  • Sliding depths across floors (shallow danger drops off as deeper work opens)
  • Meta Fortune bank between shifts
  • Free browser play — no login

Unique Selling Point You’re not a chosen hero — you’re a broke wage-delver on the clock. The hook is workplace fantasy in a dungeon: the win is punching out with the key and banking take-home pay, while exploration stays free and combat stays a job hazard you can refuse. Built with a three-Mind council (engage / market / cost) plus Cursor implementation for the VibeBlitz plot jam.

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