Screenshots
Gameplay Mechanics
Clock in at the gate camp, then click fog tiles to reveal the plot for free. Deeper colour-coded rings mean richer gold and nastier fights. Combat is optional pressure: roll your shield dice against enemy skull dice, then choose fight, retreat, or spend gold on the next shift’s gear. Camp healing costs a day. Win by finding the floor key and extracting through the exit gate — not by killing a boss. Clear floors to unlock deeper levels with sliding depth bands.
Key Features
- Fog-map delve on a 32×32 jam plot (played as parcels)
- Dice-vs-dice combat you can avoid or retreat from
- Gate-camp shop: hearts, dice, scout, lucky charm
- Floor-key extract win condition + exit gate
- Sliding depths across floors (shallow danger drops off as deeper work opens)
- Meta Fortune bank between shifts
- Free browser play — no login
Unique Selling Point You’re not a chosen hero — you’re a broke wage-delver on the clock. The hook is workplace fantasy in a dungeon: the win is punching out with the key and banking take-home pay, while exploration stays free and combat stays a job hazard you can refuse. Built with a three-Mind council (engage / market / cost) plus Cursor implementation for the VibeBlitz plot jam.
Community
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