Solo developer at TORVEM STUDIOS, based in Brazil.
I build pixel dark-fantasy browser games using an AI-assisted workflow:
game design decisions shaped with Game Designer Mind (Minds by Animoca
Brands) and code written with Claude, on a Next.js + Phaser + Supabase
stack with a fully server-authoritative architecture.
Currently building VORAGEM — an idle descent game where elemental
Primordials dive into an infinite abyss, fighting monster waves floor
by floor, looting relics and forging their way ever deeper. Designed
on a strict 32x32 tile grid: a well 32 tiles wide, 32 floors per
descent.
VibeBlitz is my first game jam.